BioWare’s slide started long before this week. The studio was founded in Edmonton in 1995 by three medical doctors from the University of Alberta: Greg Zeschuk, Ray Muzyka and Augustine Yip. Its early hits were licensed games, including Baldur’s Gate in 1998, its sequel, Neverwinter Nights and Knights of the Old Republic.
Then came its own worlds: Jade Empire (2005), then Dragon Age: Origins (2009), two years after Mass Effect first put players in Shepard’s boots in 2007. Fans loved the writing and the companion characters, many of whom players could romance, and the studio built a loyal following for its LGBTQ characters.
The run of trouble is easy to trace:
- 2012: Mass Effect 3’s ending sparked a fierce fan backlash.
- 2017: Mass Effect: Andromeda got a lukewarm reception.
- 2019: Anthem, an online shooter in the style of Destiny, launched in rough shape. Work on fixing it stopped in 2021, and EA shut its servers down earlier this year.
- 2024: Dragon Age: The Veilguard drew favorable reviews but reached about 1.5 million players in its launch quarter, nearly 50% below what EA expected.
Along the way, most of the people who made the classic games left. After Veilguard, EA trimmed BioWare to a small team working mainly on the next Mass Effect. That project was the studio’s last lifeline, and it has now been cut.