The upbeat case for generative AI, software that writes text, code, images or voices on request, is easy to sum up. Supporters say it means lower costs, quicker changes and small teams shipping more games. Hayakawa’s counterpoint is about demand, not supply. Making games more easily doesn’t mean players will want more of them, and it doesn’t make those games more original.
Think of it like music software. Cheap recording tools let millions of people release songs, but they didn’t make hit songs any easier to write. Hayakawa is making the same kind of argument about games: the hard part is the ideas, the taste and the design calls, not the busywork.
That puts Konami at odds with many of its peers, who are far more enthusiastic. It also lines up with what a lot of players are saying. Gamers loudly criticized AI-made calling cards and prestige icons in Call of Duty: Black Ops 7, and Larian Studios faced criticism for using AI during pre-production on its next Divinity game. Some companies have gone further: RuneScape maker Jagex and Warhammer firm Games Workshop have banned AI use internally.