Tuesday, 13 October 2026

Castlevania Belmont’s Curse review: frantic combat steals the show

A stylish Castlevania entry leans into frantic combat and platforming, but slows down with uneven exploration and pacing.

Gothic castle interior with dim lighting and shadowy corridors

The short version

  • The game aims for a vivid, gothic Paris setting with a focus on action over classic RPG elements.
  • Combat is fast, rewarding, and the strongest aspect, though it can feel overwhelming at times.
  • Exploration and puzzle sections vary in quality, with some memorable challenges and others feeling thin.
  • Rose Belmont’s story arc shifts the tone and adds emotional weight, especially in the castle segments.
Quick read · 1 min

Castlevania: Belmont’s Curse delivers flashy, kinetic combat set in a gothic Paris and later a daunting Dracula’s castle. The best fights feel bold and clever, thanks to a tarot-card magic system and patient learning of enemy patterns.

Where it stumbles is pacing. Some exploration and puzzle sections don’t quite match the intensity of the battles, dragging the tempo in places. Rose Belmont’s story adds emotional weight that helps the action land, especially in the castle sections.

  • Strong combat and boss design
  • Variable exploration pacing
  • Effective story turn that deepens character

For fans, it’s a solid Castlevania entry that splits its strengths between action and story, with a few rough edges in map design.

The vampire-hunting saga continues in Castlevania: Belmont’s Curse, a new entry that leans into flashier visuals and faster combat. Set largely in a gothic Paris, the game follows Rose Belmont as she battles demons and unravels her family legacy. The developer’s approach is to pair nimble, wall-running combat with action-packed level design, and it mostly delivers on that promise. But while the chases, boss fights, and spectacular creature designs land with impact, the pacing and some map design choices occasionally drag the experience down.

Where Belmont’s Curse shines is the rhythm of its battles. Combat is kinetic and loud, with a palette of magical attacks accessed through a tarot-card system. Enemies punish sloppy moves, and battles demand learning enemy patterns and exploiting openings. Boss fights, in particular, are memorable for their creativity and demands on the player’s reflexes and timing. This is the core strength of the game, giving players a sense of accomplishment after tough encounters.

On the flip side, the game’s exploration and puzzle sequences don’t always sustain that momentum. Early sections emphasize exploration in a way that sometimes feels open-world without the payoff, while later areas in Dracula’s castle offer sharper, more engaging challenges. The game does not shy away from tough platforming sequences that require precise movement and timing, which can be thrilling or frustrating depending on how much you want that precision in every room.

Story-wise, Belmont’s Curse takes a stronger turn after a key twist that reframes Rose’s relationship to her family’s legacy. The emotional weight helps balance the game’s fevered action, especially once you escape the busier streets of Paris and enter the castle itself. In these later chapters, the game’s design starts to sing, offering more creative room layouts, clever setups, and a sense of progression that finally pays off what the action has been building toward.

Compared with some of the latest entries in similar action-adventure chains, Belmont’s Curse is earnest and absorbing, if not perfectly polished. It achieves a difficult balance between spectacle and substance, giving players a whip-smart combat cadence and the gothic mood many fans crave, while still ducking into slower, puzzle-driven passages that may feel like a lull before the next big boss arrives.

Bottom line: if you crave fast, precise combat and striking, demon-filled set pieces, Belmont’s Curse delivers. If you want a consistently tight rhythm across exploration, platforming, and story beats, you may wish for a few more tweaks in pacing and pacing-aware design choices.

01

Which parts stand out the most

The combat system and boss design carry the game. The tarot-card magic adds strategic depth, and the best battles require learning enemy habits and reacting in real time. The castle sequences finally give the game a sense of scale and consequence that lingers after you put the controller down.

Character in combat with demon in a dark alley
02

What this means for fans

Longtime Castlevania fans should find enough here to justify returning to the franchise, especially if they relish high-stakes action and moody storytelling. Those who prefer a steadier, puzzle-heavy pace or a more overt RPG feel may be a touch disappointed by the ebbs and flows in exploration.

03

What about the story and mood?

Rose’s journey adds emotional heft to the gothic spectacle, and the Paris-to-castle arc threads a clear throughline that helps the action land with more resonance than in some past entries.

04

What happens next

Players can expect a few more intense boss encounters and puzzle moments as they push deeper into Dracula’s castle, with the pacing hingeing on how well you tackle the challenge rooms and platforming tracks.

05

Quick answers

Is Belmont’s Curse worth playing?

If you want fast, engaging combat and a strong mood, yes, even if some exploration sections aren’t as tight as the action.

Which players should skip it?

Those who dislike tough platforming or a jagged pacing rhythm across open areas may find the experience uneven.

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