QSSR is Sony's AI-guided upscaler for the regular PS5, a lighter version of the PS5 Pro's PSSR.
Marvel's Spider-Man 2 got QSSR on November 13 in update 1.006, in both Fidelity and Performance modes.
Control Resonant gets it in December, while No Man's Sky, ARC Raiders, The Finals and Hell Let Loose: Vietnam follow later.
Sony still calls PSSR the gold standard on PS5 Pro; QSSR trades some quality for speed on older hardware.
Quick read · 1 min
Sony's new AI upscaler for the regular PS5, called QSSR, is now in Marvel's Spider-Man 2. Insomniac released update 1.006 on November 13, and it improves sharpness and image stability in both Fidelity and Performance modes without changing gameplay.
QSSR is a lighter, faster version of PSSR, the upscaler that until now only ran on the PS5 Pro. Sony says PSSR is still the best option on the Pro, but QSSR gives base console owners a noticeable step up for free. Both came out of Sony's graphics partnership with AMD.
Already supported: Ghost of Yōtei, Marvel's Wolverine and Spider-Man 2.
Coming in December: Control Resonant.
Coming later: No Man's Sky, ARC Raiders, The Finals and Hell Let Loose: Vietnam.
Sony describes QSSR arriving through each game's update, so keep your games updated and watch the patch notes.
The regular PS5 just picked up a trick that used to belong only to the PS5 Pro. On November 13, Insomniac pushed a surprise patch that switched Marvel’s Spider-Man 2 over to QSSR, Sony’s new AI upscaler for the base console, and Sony named five more games that are getting it soon.
If you’re weighing QSSR vs PSSR, here’s the short version: they come from the same technology, but PSSR is the full-strength version built for the PS5 Pro’s extra graphics muscle, while QSSR is a slimmed-down, faster cousin tuned to run on the PS5 you probably already own. Sony itself says PSSR stays the gold standard on the Pro. QSSR’s job is to make games on the standard console look sharper and steadier without asking you to buy new hardware.
01
QSSR vs PSSR: the real difference in one minute
QSSR is a lighter version of PSSR, rebuilt so the base PS5 can actually run it. Both are upscalers: the game draws each frame at a lower resolution, then software rebuilds it to look like a higher-resolution image. That saves power the console can spend on frame rate or effects.
PSSR, short for PlayStation Spectral Super Resolution, launched as a PS5 Pro exclusive. When Sony introduced QSSR (Quick Spectral Super Resolution) in October, it explained that PSSR asks too much of the original console’s chip to simply be copied over. So its engineers built QSSR around two changes:
a trimmed-down neural network, meaning a smaller AI model that needs less computing work per frame;
an implementation tuned by hand to squeeze the most speed out of the base PS5.
Here’s how the two line up side by side:
Hardware: PSSR is for the PS5 Pro; QSSR is for the standard PS5.
Quality: Sony calls PSSR the gold standard; it says QSSR brings noticeable gains in detail and image stability over older upscaling on the base console.
Roots: both grew out of Project Amethyst, Sony’s ongoing graphics partnership with AMD.
For developers: QSSR uses the same interface as PSSR, so games that already support PSSR are an easy fit.
That last point matters more than it sounds. Because studios can plug QSSR into the same hooks they built for PSSR, the games most likely to get it next are ones that already have Pro enhancements.
02
Which PS5 games support QSSR right now
Three games have QSSR today, and five more have confirmed it. The first wave in October was Ghost of Yōtei and Marvel’s Wolverine. Spider-Man 2 joined them on November 13. Here is the full confirmed list and where each one stands:
Ghost of Yōtei (Sucker Punch): has it, since the October launch of QSSR.
Marvel’s Wolverine (Insomniac): has it, since October.
Marvel’s Spider-Man 2 (Insomniac): live now in update 1.006, released November 13.
Control Resonant (Remedy): coming in a December update, no exact day yet.
No Man’s Sky (Hello Games): coming in the next few weeks.
The Finals: coming soon, no date.
ARC Raiders: coming soon, no date, from the same studio as The Finals.
Hell Let Loose: Vietnam (Expression Games): coming in an upcoming update, no date.
Sony says developers are only getting started and that more PS5 games will add QSSR over the coming months. It hasn’t named any of them yet.
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What the Spider-Man 2 update actually changes
The Spider-Man 2 patch does one thing: it swaps in QSSR for better image detail and stability on the base PS5. The official changelog says nothing about gameplay has changed.
Insomniac’s head of technology, Mike Fitzgerald, said the team decided to add it after seeing strong results in Wolverine, and that the benefits show up in both Fidelity and Performance modes. So you don’t have to give up frame rate to get the cleaner image.
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What each studio says QSSR will fix
Each developer is promising slightly different gains, which hints at where QSSR helps most. Sucker Punch, which added it to Ghost of Yōtei first, said it is especially good at picking out fine detail in characters and scenery while keeping the picture steady from frame to frame, something its lead rendering engineer said the base PS5 couldn’t manage before.
Hell Let Loose: Vietnam: game director Paul Rustchynsky expects cleaner visuals everywhere from thick jungle to large battles.
No Man’s Sky: Hello Games wants sharper, cleaner detail across its generated universe without giving up frame rate.
The Finals and ARC Raiders: their technical art director, Mikael Linderholm, points to more sharpness and clearer environments.
Control Resonant: Remedy highlights steadier images and finer detail.
Notice the pattern. Almost every studio leads with image stability, meaning less flicker on fine edges as the camera moves, rather than raw resolution.
Sony describes QSSR arriving through each game’s update, and there’s nothing extra to buy, so the steps are simple:
Make sure your PS5 is online and the game is installed.
Download the latest patch. For Spider-Man 2, that’s update 1.006 or later.
For the other titles, watch their next patch notes for a mention of QSSR.
Play in Fidelity or Performance mode as you normally would. Insomniac says the upgrade applies to both.
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Should base PS5 owners still think about a Pro?
QSSR narrows the gap but doesn’t close it. Sony is clear that PSSR on the Pro remains its best upscaler, because the Pro has more graphics hardware to run the heavier model. If image quality is the main reason you play, the Pro is still the stronger machine.
For everyone else, this is a free upgrade to a console that’s six years into its life. A Remedy graphics programmer, Erik Jansson, described it as bringing the kind of jump PSSR gave the Pro to the regular PS5. Hello Games founder Sean Murray said No Man’s Sky will look sharper while still aiming for the best frame rate it can manage.
What we don’t have yet are hard numbers. Sony and the studios talk about sharpness, cleaner edges and steadier images, but no one has published per-game resolution or frame-rate figures for the new updates. Independent side-by-side testing will be the real verdict.
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Quick answers
Does QSSR work on the PS5 Pro?
Sony built QSSR for the standard PS5 and calls PSSR the gold standard on the PS5 Pro. Sony hasn’t said whether QSSR also runs on the Pro.
Is QSSR the same as PSSR?
No. QSSR is a faster, lighter take on PSSR with a smaller AI model tuned for the base console. Sony says PSSR still delivers the best image.
When does Control Resonant get QSSR?
Remedy says the update arrives in December. It hasn’t given a specific day.
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