Early reviews were largely positive, with a few reservations. One review called it the most refreshing soulslike in years, praising combat that lets you mix swords, guns, magic and parries, and level design that rewards exploring. That reviewer even preferred mouse and keyboard to a controller, a rare thing for the genre.
Another early impression found it brutal but surprisingly calm, with a melancholy, empty world of abandoned villages, misty graveyards and snowy passes. Critics also noted that the first-person view makes parry timing easier to read once you get used to it.
The main complaint is variety. There are fewer weapons and powers to collect than in many rivals, so players who love complex character builds may find it narrow, and at least one major review felt it tried to do too much.