Thursday, 8 October 2026

Xbox forms XP division to centralize films, merch and events

Microsoft folds movies, consumer products, live events and brand partnerships around its gaming universes into a new XP division.

A gaming console with themed merchandise on a store shelf

The short version

  • Microsoft is consolidating non‑game projects under a new XP division inside Xbox.
  • Kayleen Walters will lead the unit after moving from Mojang; Maria Angelidou-Smith assumes Mojang leadership on Oct 19.
  • XP will manage four areas: screen projects, fan merchandise, live and immersive experiences, and brand partnerships.
  • Several announced projects are already linked to Xbox properties, including adaptations and animated series.
Quick read · 1 min

Microsoft is folding non‑gaming projects under a new XP division inside Xbox to manage films, TV, live events, merchandise and partnerships tied to its games. Kayleen Walters will lead XP, with Mojang’s leadership shifting to Maria Angelidou‑Smith on Oct 19. The four focus areas are screen projects, merchandise, live experiences and partnerships. Expect more cross‑media announcements tied to Xbox worlds soon.

Microsoft is formalizing a new division within Xbox to coordinate experiences built around its game worlds that don’t involve playing games. The group will oversee movie and TV projects, branded merchandise, live experiences, and collaborations with creators and brands. In short, it puts all these initiatives under one roof instead of scattering them across different teams.

The unit is designed around four strategic lanes. The first focuses on bringing Xbox narratives to screens and other storytelling formats, beyond just games. The second is about creating authentic, fan‑oriented products and gear that extend a franchise’s reach. The third concentrates on live and immersive experiences, including events, broadcasts, and destination spaces tied to Xbox worlds. The fourth handles partnerships with creators, brands and networks to build new cross‑media opportunities.

Leading the new division is Kayleen Walters, who is leaving her role at Mojang to serve as president of XP. The leadership transition at Mojang will see Maria Angelidou‑Smith take over as CEO of Minecraft and its studio on October 19. The changes reflect Microsoft’s push to align entertainment efforts around its gaming brands, rather than keeping projects siloed in separate business units.

Xbox already has several cross‑media efforts in the works. These include a sequel to a popular movie tied to a game property, a live‑action series based on a major franchise, a feature film adaptation of another game, and an animated series tied to a different universe. With XP officially in place, Microsoft says it will accelerate these cross‑platform plans while keeping the core focus on the gameplay worlds fans love.

Industry observers say XP could reshape how these properties are developed and marketed, potentially speeding up release cadences across formats and enabling more synchronized storytelling. The real test will be how quickly XP scales its slate and whether it can maintain consistency between games and the broader experiences built around them.

What this means for players and shoppers is a clearer path from a game to a broader experience you can actually watch, attend or collect. If you’re into a particular Xbox universe, you may see more branded products at retail, more film or TV announcements, and more live events tied to that world in the months ahead.

A film set with posters and cameras in a studio
A large crowd watching a live stage event

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